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Friday, January 16, 2015

Revolve Cup, Animation

This week we created containers in Maya, an animation program. We used something called NURBS which stands for something that I can't remember. What we did was we created a curved line, and then the Maya program duplicated it a few times and connected the dots. We then converted them to Polygons, which is why they look so round and not blocky- since each polygon is a dot, we can set the new polygons to have, say, 500 polygons which makes it look better then 50. The more dots, the smoother. In this case I used 5,000 polygons. The goal was to make 2 containers of some kind, and in this case I made a glass and a cup. I spent a long time actually trying to make the lines and the shapes perfect, only to learn later that you can edit the points individually after you make it, so if I were to remake this I would definitely do that, because I would probably have shaved off a good 20 minutes of time to spend on other stuff. We learned about the NURBS themselves in class and went on a PDF from there. I don't like how the cup looks, but I am very happy with the glass and I'm pretty sure I know how to recreate it. In the future I'm probably going to be using NURBS for other various projects.

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